Objects of power play a crucial role in the fiction of Control, the setting for three-player co-op shooter FBC: Firebreak. In the lore, they're archetypal artefacts that have gained strange powers. In Firebreak itself, they represent random events that can suddenly make the game's enemies, the Hiss, more powerful for short bursts - and there's usually enough of them that a short burst is all they need for things to get frantic quickly.
You might even say power is a major theme of this setting. Power over the control of information. The institutional power of the Federal Bureau Of Control itself, in whose brutalist, labyrinthe HQ the game is set. The power of the archetypal ideas that give the altered objects their strength. One thing you won't be thinking about power in relation to, however, is the guns. They are, in a word or two, wilting shitlillies.
Read more
Read More Details
Finally We wish PressBee provided you with enough information of ( FBC: Firebreak is a great time, for a shooter with terrible guns )
Also on site :
- Winner in Winters: Small-town liquor store sells winning $1M scratcher to "regular customer"
- Above the Law? Hakeem Jeffries Threatens Retaliation if Dems Who Stormed ICE Facility Face Consequences
- Justin Bieber's Unsettling Filtered Videos on 'Gucci,' Alaska & Faith Escalate Well-Being Concerns