For all the hate Ubisoft gets for its formulaic games, Clair Obscur: Expedition 33 fans should definitely thank the French publisher, as director Guillame Broche started working on the project because he was bored with his job at the publisher. Speaking in a recent interview with the BBC, the director of the popular role-playing game released late last month revealed that the idea for the game came while he was working at Ubisoft. Bored at his job, he wanted to do something different and eventually left the publisher to bring his ideas inspired by his favorite childhood series, Final Fantasy, […]
Read full article at wccftech.com/clair-obscur-expedition-33-director-bored-ubisoft/
Read More Details
Finally We wish PressBee provided you with enough information of ( Clair Obscur: Expedition 33 Director Started Working on the Game Because He Was Bored with His Job at Ubisoft; Game Has Now Sold 2 Million Copies )
Also on site :
- Uber in Talks With Travis Kalanick to Fund Self-Driving Car Deal
- UCLA grad brazenly shows off ChatGPT that did his assignments for him — and critics aren’t happy: ‘We’re so cooked’
- What to know about Jeff Bezos’ star-studded Venice wedding