A few years ago I found an old hardback tome of Solitaire rulesets on a garden wall. It was a bright, unambiguously pleasant day and I remember thinking 'oh, that's the wotsit that inspired those regency thingamajigs'. So I took it home and tried my hand at a few variations, then forgot about the book entirely. After reading about Occlude, I can only wish my discovery had been more ominous, more foreboding. Why couldn't I have found the book in a secret cellar, its hastily painted-over entrance given away by the motion of air through a dream-catcher? Why couldn't it have been thrust upon me by a desperate man with hypnotic tattoos, pushed into my hands with a precautionary mutter to 'Ware The Onyx Triangle?'
This is the ambience cultivated by Occlude, a "single-player cosmic horror card game for the terminally curious", in which Solitaire is the basis for seven rituals involving Tarot cards, which steadily unlock access to an archive of fragmentary lore. Here's a trailer.
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