Senior combat designer at Obsidian Rob Donovan and lead systems designer Kyle Koenig dove into the combat systems and changes to combat and gameplay in The Outer Worlds 2 in a recent interview with IGN. They talked a bit about some new changes to player movement, like how you can parkour now in The Outer Worlds 2, meaning that you can grab up onto new areas, slide into cover, and you can even spec your character to be better at things like shooting while sliding. What they mostly talked about was the design philosophy the team had with combat in […]
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