Half-Life 2 RTX can be easily fixed to look much closer to the original game in terms of ambiance and atmosphere with some choice tweaks showcased in a recent video. The video put together by 2kliksphilip highlights how volumetrics and light bounce impact the ambiance in the currently available demo of the RTX Remix project the most. The first is easily fixed by reducing the Max Accumulation Distance, which makes volumetrics update much faster once a light source has been covered, and the Froxel Max Distance settings, which, reduced to 0, completely eliminates fog and similar effects. The other setting […]
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