While Monster Hunter Wilds is a more than worthy new entry in the series, the game leaves a lot to be desired in terms of image quality and performance on all platforms, and the massive performance issues many are experiencing on PC may be caused by how the game handles streaming data to the GPU. Earlier today, Digital Foundry released their first look at the PC version of the game, highlighting how the positive first impressions one may get from the detailed graphics settings are soon turned around by bad image quality, low-quality textures that likely suffer from texture decompression […]
Read full article at wccftech.com/monster-hunter-wilds-gpu-streaming-issues-barely-60-fps-rtx-5080/
Read More Details
Finally We wish PressBee provided you with enough information of ( Monster Hunter Wilds PC Performance Issues May Be Caused By GPU Streaming Issues; Barely Hits The 60 FPS Mark At 4K Resolution on an RTX 5080 )
Also on site :
- Resident Evil 9 Revealed, Officially Called Resident Evil Requiem, Arrives On PS5, Xbox Series X/S, And PC In February 2026
- Tesla Optimus robotics vice president Milan Kovac is leaving the company
- Co-Op Action Game Wu-Tang: Rise Of The Deceiver From Brass Lion Entertainment Revealed