Anyone unfamiliar with the Like A Dragon series might assume it's the gaming equivalent of a Wetherspoons with poor acoustics: suffocating noise, confusing conversations, reused textures, and the constant, anxious threat of erupting violence. And while it's true that at least 60 percent of your problems can be resolved by hitting menacing men with bicycles, the Yakuza games actually have disarming emotional range. They're as much about reflective conversations on rooftops as they are about punching bears; the only games that let you crush an enemy's ass with a weaponised bollard and make you contemplate what it means to grow old in a world you no longer recognise.
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