If you were hoping to find more gore when playing Starfield, it might be interesting to know that the game was originally going to feature much more of that. The systems were in place, at least, according to former Bethesda Game Studios Character Artist Dennis Mejillones. In an interview with the YouTube channel KIWI TALKZ, he explained the motive behind the cut was two-fold: technical and thematic. The level of gore has a lot of implications with the different suits. From a technical perspective, there's a lot that has to go with it. You have to cut the helmet in […]
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