Hades 2 review, a Sequel to the Horniest Game of 2020

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Hades 2 review, a Sequel to the Horniest Game of 2020

The highly anticipated sequel to the wildly popular game, Hades, has finally arrived and it does not disappoint. Hades 2 takes players on another thrilling journey through the underworld, this time with even more steamy encounters and intense action.

The game builds upon the success of its predecessor by introducing new characters, levels, and challenges that will keep players hooked for hours on end. The graphics are stunning, the gameplay is smooth, and the story is as engaging as ever.

Hades the first was much the same, taking to the Deck like Hercules to Augean shit, but Hades 2 barely even gives away that fact that it’s unfinished. It doesn’t crash, stutter, or hang, and there’s no point in talking about settings when it runs at a practically perfect 60fps on max quality. Make that 90fps on the Steam Deck OLED, too. It’s just a fabulous game for handhelds, even in its earliest of early access days.

    Hades 2 might follow the early access model adopted by the first game, but it is already ripe with content. Aside from some balance issues and gaps for future additions, it already feels fully formed, and revels in simultaneously embracing and subverting this familiarity at every turn.

    This all begins with the Crossroads, a hub world that serves the same purpose as the Hall of Hades, growing in narrative and mechanical complexity with every run. After failing their first outing, Melinoe returns to her tent and is greeted by a small cast of characters forced to call this place home for decades, hidden among the forest, as they formulate a means to take the Underworld back from the Titans.

    Melinoë is a great new lead, quick and smart and, so it seems from the current build, even more devastating in battle than Zagreus. Her standard weapon is a witch's staff, which is like weidling a holy cattle prod, but I'm particularly fond of an unlockable weapon, the Sister Blades. Firstly: that's a great name for something. Secondly, it has a standard one-two-three attack where the third beat goes off like a machine gun. Nothing standard about it!

    The Early Access release follows a technical test by Supergiant last month, where members of the team played the game live on-stream. Interested players were allowed to sign up for the test. Hades II has already been in development for three years. Although there’s no word on when the final product will be ready, players who want the chance to help shape its development can do so through feedback. “We expect to make many changes and improvements inspired by our player community, and reflect these in our patch notes,” Supergiant wrote in a statement.

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