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Composing nostalgia: how Sea of Stars revisits the past through music
"I remember entering the forest in the first area of the game. Just the music, the way the music enveloped the game, it was the first time I actually felt this connection: how the audio was completing the experience and how immersive it made it." That's Sea of Stars director Thierry Boulanger describing his experience of Chrono Trigger. He's a big fan of Square Enix's iconic 1995 RPG and its memorable score. It made such an impression on Boulanger that it directly inspired Sea of Stars, the latest retro-styled game from Sabotage Studio. Sea of Stars is an impeccable example of how to capture nostalgia. From its pixel graphics to its action-oriented turn-based battles, it riffs on the bes

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