Final Fantasy XVI Released bring back trust

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Final Fantasy XVI Released bring back trust

After a mixed reception to the previous game, this latest release, which launched on Thursday, has some work to do.

Final Fantasy 16 producer Naoki Yoshida explains: "Because the Final Fantasy 15 story wasn't as well received as past titles, we needed to focus on regaining players' trust, and show them again that this series is all about the story."

That story, clearly inspired by fantasy shows like Game of Thrones, encourages players to think about looking after the planet better. A theme that has been present throughout the franchise's history.

    How those messages are interpreted should be up to the player, although according to Naoki Yoshida: "I look at games as entertainment, I hope that through this entertainment players can take something away.

    Final Fantasy 16 picks up the ball that FF14 got rolling and continues to move the series back down the path of high fantasy, taking more than a little inspiration from Game of Thrones along the way. Its story spans decades’ worth of history in the realm of Valisthea, a land brimming with both beauty and death as an encroaching blight forces neighboring kingdoms to fight over untainted resources, including five enormous Mother Crystals that are the primary source of the realm’s magic

     finish a bounty. .

    During hunts in Final Fantasy 16, you’ll be tasked with tracking down notorious marks, menacing adversaries creeping around the continent, and defeating them to prevent them from causing more harm. Not only will you receive glory and pride, you’ll get vital crafting materials, gil, and renown after you

    Continue on to find out when you unlock hunts and where to find all of the hunts that we’ve found so far in Final Fantasy 16. We’ll update this post with more information as we find the rest of the notorious marks.

    Despite criticising its "uneven story," Colantonio was another who had plenty of good to say about Final Fantasy 16's "extraordinary" boss battles. "Throughout the story, Clive awakens his own inner demon and goes toe-to-toe with kaiju-sized monsters in jaw-dropping cinematic battles. These fights make up all of Final Fantasy 16's best and most varied moments," he wrote.

    Similar to Eurogamer, Colantonio wishes it had been more akin to an action game in its playtime. "Each battle tells its own unique saga through spectacular action, showing that the creative team has a true gift for visual storytelling. Were this a focused 10-hour action game that mostly built up to that handful of fights, it would be one of the series’ crowning achievements. But there’s 40 more hours of game around that… and it isn’t nearly as gripping."

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