A Strong Start for Tactile Entertainment Gear
A few years ago, I went to Disney World for the first time. One of the highlights of the trip was the Avatar: Flight of Passage ride in Animal Kingdom. While I’m not usually into theme park rides, friends that were traveling with us promised it was not a roller coaster and that it was something unique. If you’ve never experienced it, I can highly recommend it because it’s a 4D immersive experience.
You can feel the creature you are riding breathing beneath you and there is mist and wind built in along with the 3D visuals. It’s designed to be a true virtual reality experience. That experience has stuck with me and as technology has advanced, people now have the luxury of bringing that experience into their home. With the release of devices like the Apple Vision Pro and the Meta Quest 3S, true immersion into the virtual world is possible. All you need are companion devices like the Woojer Vest 3 and Woojer Strap 3.
About Woojer Vest 3 and Woojer Strap 3
The Woojer Vest 3 and Woojer Strap 3 bring powerful, immersive haptic technology to your entertainment experiences. Designed for gamers, movie lovers, music enthusiasts, and content creators, both devices convert audio into precise, real-time vibrations you can feel throughout your body.
The Woojer Vest 3 is a full-body haptic vest equipped with six patented Osci™ transducers that deliver detailed, spatially accurate feedback across your torso. With Bluetooth 5.2, USB-C audio support, and a lightweight, adjustable design, the Vest 3 is ideal for PC, console, VR, and mobile use. Its ergonomic fit and long-lasting battery make it comfortable for extended sessions.
The Woojer Strap 3 offers a compact, wearable solution with a single Osci™ transducer. Meant to be worn across the chest or around the waist, the Strap 3 delivers punchy, low-latency feedback that complements any audio-driven activity. Whether you’re on the move or sitting at your desk, it pairs easily with phones, consoles, and laptops.
Both devices are built to deepen your connection to sound by translating it into physical sensation, enhancing everything from footsteps in a game to the bass drop in your favorite track.
Woojer Vest 3 Main Features
Six powerful patented Osci TRX2 tranducer Multi-channel & Stereo Modes Supports Bluetooth headphones Built-in dual BT 5 (TX/RX) 1-250Hz frequency range Advanced DSP control Fast Power Delivery Charge Analog & Digital inputs Wired headphone amplifier Up to 8 hours playtime on single charge One-size fits all Breathable fabrics & lightweightWoojer Strap 3 Main Features
One powerful, patented Osci™ TRX2 transducer Supports Bluetooth headphones Built-in dual BT 5 (TX/RX) 1-250Hz frequency range Advanced DSP control Analog & Digital inputs Wired headpone amplifier Up to 8 hours playtime on single charge One-size fits all Mix & Match Ring/Belt color schemePricing & Availability
The Woojer Vest 3 Made for Meta Edition has a list price of $499.00. It’s currently on sale for $429 on woojer.com. The Woojer Strap Call of Duty Black Ops 6 edition has a list price of $199.00 but it’s currently being offered for $149.00 on woojer.com.
User Experience
The first step in the setup process was to take the strap and vest out of their respective boxes and charge them. While they were charging I downloaded the iOS app for Woojer and completed the account set up steps. What I discovered is that the Woojer products act as an audio pass through interface. You are connecting to them as your audio output device from your mobile device or gaming system and then connecting headphones to it. Once I pieced that together, getting set up wasn’t nearly as hard as I made it to be.
Since the Woojer products are designed to work with many different system interfaces, there is no need for configuration of the devices. They are considered plug-and-play devices and even though it’s much easier to connect the Woojer devices with the aid of the mobile app, the basic functions (pairing, volume control, etc.) are controllable directly on the device. The firmware is updated through the mobile app. I did have to update both devices when I connected them.
Getting the Vest on is a little like getting strapped into a roller coaster car. All the straps on the Vest are adjustable and I didn’t have any issues getting a good fit. The Strap is a little different. While it’s adjustable the strap is attached on both ends. So you have to stretch it out to get it over your head. I found it most comfortable and exciting to wear on my chest. I did try it on my waist and spine, too, but I felt the most haptic vibration over the chest.
This did, however, make me wonder if people with heart conditions or pacemakers can wear the Strap. In Woojer’s extensive FAQs they do state that because the Woojer Series 3 devices utilize powerful magnets for their operations, they cannot be used if you need a pacemaker.
Overall, the Vest and Strap are both comfortable to wear and to be honest, I didn’t notice I was wearing them after a while. I did get overheated wearing the Vest. This may have been due to the type of t-shirt I was wearing at the time though.
A few quirks
While I really liked the immersive experience with the Woojer products, I did find a few quirky things about the process and use of the devices.
App only controls one Woojer device at a time. The app focuses on managing a single Woojer device and its settings. So, when I wanted to use the strap, the vest settings couldn’t be accessed in the app until I reconnected it. You can only use one Woojer device at a time. While it is possible to use the strap and the vest together, they weren’t designed to be used in tandem. What you end up having to do is connecting the Strap to the Vest as if it were Bluetooth headphones and then pair or connect headphones to the Strap. Compatibility depends on the audio source device. Woojer has done their best with trying to make the Vest and Strap as universally compatible with as many devices as possible, but the devices themselves end up having limitations — especially when it comes to wireless compatibility. For example, the Meta Quest is prone to latency when connecting to devices via Bluetooth. The Vest and Strap can both connect to the Meta Quest as a Bluetooth device, but the experience is better if you use a wired audio connection due to the Meta Quest’s limitations — not the Woojer products. Having to use wired sound takes away from the ‘immersiveness’ of the Woojer experience. I was a little disappointed when I discovered that the best way to use the Woojer products was to use a wired headphone connection. I hate wires and cables and try to make all my technology experiences as wireless as possible.If you are into the full immersion experience though, I think that the quirks can be worked around.
Is it difficult to use?
This was the question I struggled with a bit — at first. The initial setup was a little buggy for me. I wasn’t sure why it was asking me to connect twice. Like I said above, the Woojer device becomes the output sound device for your host device. So, instead of connecting to a set of headphones from your iPhone, you’ll connect to your Woojer Vest or Strap. Then, you’ll connect the headphones to the Woojer device. What is confusing is that the first time you use the app the screens don’t really differentiate that very well. So, after the initial set up, using the system is a breeze.
Testing Various Experiences
If you’ve looked at the specs for the Vest and Strap on woojer.com you’ll notice that there is no device compatibility list provided with each product. That’s because the Series 3 products can be connected to any standard audio source with a 3.5mm cable, USB-C connection, or Bluetooth. With this in mind, I created several different testing scenarios.
Meta Quest 3S.
Because the version of the Vest I have is the “Made for Meta” edition, I thought it only fitting to start with the Meta Quest 3S for testing. I did have a little trouble with the initial pairing. At first, the Vest wasn’t recognized, but when I started the pairing process over using the mobile app, I didn’t have any issues. The first time I connected the Vest to the Meta Quest, I used a pair of Bluetooth earbuds. I do not recommend this option — especially with the Meta Quest.
I didn’t find out until after the fact that the Meta Quest has a lot of Bluetooth latency problems. Now, the Woojer app has a Sync Calibration feature in the app, but this didn’t seem to have any effect on the delay I was experiencing. I played a round of Beat Saber and the delay was at least 1.5 seconds.
At this point, I was starting to feel like the Vest was not worth it. Then, I connected a set of gaming headphones using a 3.5mm audio cable. This changed the experience completely — but there was still a delay between the audio and the visuals on the Meta Quest although it wasn’t as bad as with the Bluetooth earbuds. And, when you use wired headphones there is no Sync Calibration available in the app. The option is greyed out. I selected VR Mode from the Haptic Sensation Mode list, which helped a little bit.
In addition to playing Beat Saber, which provided minimal haptic feedback even with the volume and sensation turned up to full, I played a Zombie game and watched several 360º videos. I even found a POV video of the Avatar: Flight of Passage ride I mentioned above. One of the things I discovered was that the Vest reacts to any deep sound and translates that to a haptic vibration. So if you are watching videos that don’t have a very precise soundtrack, the Vest is constantly vibrating and there is no distinction between a musical sting or a footstep. For many experiences, this isn’t a problem, but if you are watching a video expecting to feel certain hit and the musical score is very low, it might overshadow something more precise.
I was surprised that since this edition is “Made for Meta” that some compatibility issues weren’t more fully vetted before it was released. Aside from the branding and the bundles accessories, there aren’t any exclusive features for this Vest edition.
Apple TV
Even though the Vest was “Made for Meta” and the Strap is the “Call of Duty” edition, that doesn’t mean they don’t work with other devices. Once I realized that the Woojer devices could connect to anything as a Bluetooth output device, I decided to connect them to my Apple TV. This brought an entire new dimension to watching movies. I watched parts of different movies that were optimized for 4K and Dolby audio. I didn’t have any issues with the Woojer Vest or Strap connecting to the Apple TV and there was absolutely no lag.
Guardians of the Galaxy: Vol 2 (opening scene). This scene has a very diverse soundtrack, but as I discovered is very low frequency heavy. There were very few times that there wasn’t some rumbling while the movie was playing. I definitely noticed some individual hits though. I tested the Strap with this movie, too and found it to be very impactful. Wicked. This movie-musical has a rich music and vocal track. One of my favorite sound moments is at the end of the movie because it has the classic cinema tympani close out the track. This was fabulous to watch with the Vest on because it added some amazing depth to the movie. The Strap also worked well with Wicked. In fact, I had the Strap paired to my phone first and decided to try it on the Apple TV because of how good the experience was with Wicked. The Lion King. This is another very low soundtrack and the Vest was constantly rumbling. That said, there were several quiet moments that really made certain sound effects pop.PlayStation 5 & XBox Series X
As I mentioned, Woojer has done the best they can at trying to make their devices cross-platform compatible. There are, however, issues with connecting to some consoles. The Xbox Series X and PlayStation 5 were my two consoles of choice. Woojer has a great knowledge base in their support site for Series 3 devices and they walk users through how to connect to different host devices. With the PS5 and Xbox, you end up having to connect using an audio cable or in some cases, a USB-C cable. I played some Call of Duty with both the Strap and the Vest. It became a next-level gaming experience and I felt more like I was in the game than ever.
What is it good for?
I truly enjoyed my immersive experiences with the Vest and Strap and I look forward to more gaming and cinematic experiences down the road. I think the impact from the Woojer devices comes when you have a diverse soundtrack you are following — either in-game or watching movies. My favorite things to do with either device was to play my first-person shooter games and watch large-scale epic films — like Star Wars.
I do wish that you could have more of a wireless experience without the lag, but I also recognize that the host devices are largely responsible for the issues I experienced. I did find that the audio cable that ran from the headset to the Vest or Strap got in the way more than once.
Conclusion
The Woojer Vest 3 and Strap 3 successfully bring immersive haptics into the home, delivering a rich, physical layer to both gaming and media experiences. While their performance is tied closely to the quality and setup of your source device, they add a deeply satisfying tactile element to entertainment that standard audio can’t replicate. There are some quirks and limitations but once set up properly, they offer a compelling, next-level sensory experience that’s hard to forget.
For more information, visit woojer.com
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