In last year’s return of the popular college football game from EA Sports, Electronic Arts used a royalty system that paid schools for the use of their names, images, and likenesses by how often they appeared in the AP poll. Programs got a point for each appearance in the final Top 25 of a season from 2014-23, and they were sorted into 4 tiers based on how many points they had accumulated. The more points, the higher the revenue distribution, from $10,000 up to nearly $100,000 at the top.
That revenue distribution system is changing for the College Football 26 title.
According to a report from cllct, EA will pay schools proportionate to how often they are used in the game.
From cllct’s Matt Liberman:
One document states, ‘For each CFB product released by EA SPORTS, we (CLC Learfield) will provide a percentage for each institution based on the games played for that institution as a percentage of the total games played across all institutions. This percentage of games played will become the final allocation percentage for each school that will be applied to the total gross royalties for all institutions received.’
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The new arrangement should allow schools with breakout stars, who are used more often in the game, to potentially retain that player through increased NIL funds.
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According to a May 21 document, teams had until June 4 to either approve the royalty agreement, guaranteeing their inclusion in the game, or reject it and not participate in College Football 26.
This year’s game is expected to include all 136 FBS teams, so it would seem that every school was on board with the new payment system. In theory, a team like Texas Tech, which was in the fourth tier last season, could break through and experience a surge in popularity during the 2025 campaign, which would result in a much sweeter payout from EA Sports.
The report from cllct also stated that players will see a “massive” increase in their own payouts for opting to participate in the game. Last year, student-athletes who opted to appear in the game received $600 and a free copy of the game. Some athletes could receive upwards of $3,000 this time around.
College Football 26 is scheduled for a general release on July 10.
EA Sports to pay schools by usage in College Football 26, per report Saturday Down South.
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