Marvel Rivals developer today announced an experimental feature aimed at significantly improving game performance for players on lower-end PCs. The “Switch Shader Compilation Mode,” slated to launch with Season 2, directly addresses community concerns regarding memory consumption leading to stutters and crashes, particularly for systems equipped with 16GB of RAM or less.
Marvel Rivals Experimental Shader Compilation Mode
The new mode, accessible through the PC launcher, promises to streamline the shader compilation process. Instead of continuous compilation during gameplay, it will primarily occur only upon the initial game launch after updates to the game or graphics drivers. This targeted approach is expected to drastically reduce in-game memory usage, alleviating issues such as severe frame rate drops, visual freezes, and crashes caused by memory limitations.
While the experimental feature holds the potential for smoother gameplay, the developers have acknowledged a few temporary visual anomalies. Players may observe brief rendering issues with some materials at the start of each match, as well as minor stutters during the initial rendering of certain assets.
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The development team is specifically recommending that players with 16GB of RAM or less who have experienced performance problems in the past consider enabling this feature. This move underscores the studio’s commitment to addressing player feedback and optimizing the Marvel Rivals experience across a wider range of PC configurations. Player feedback on this experimental feature will be crucial in determining its future integration into the game.
Support channels will be available for players who encounter issues while using the new mode. This initiative marks a significant step in the developer’s ongoing efforts to refine the technical aspects of Marvel Rivals and ensure a more stable and enjoyable experience for its player base.
Marvel Rivals Tackles Performance Issues with Experimental Shader Compilation Mode Inside Sport India.
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